DIRECTORY

Introduction

Software

Classes

INTRODUCTION

How does skin work in game?

SOFTWARE

Programs with a * are the most used by the community

For extracting textures:

  • Textoools

  • Penumbra

You can also use raw png textures from the body devkits if you find them in resources sections on modding sites and discord servers

For painting (Diffuse/Base):

  • Clip Studio Paint *

  • Paint Tool SAI

  • Procreate *

  • Krita

  • Photoshop

  • Any other art program of your liking

The Diffuse/Base now stores transparency information in its alpha channel. If you wish to paint on it as a PNG in any art program you like just make sure to save your alpha layer so you can add it back when you’re done

For painting (Diffuse/Base) on a 3D Model:

Substance is the most versatile of these programs, but it is also the most complex. There is a bit of a learning curve for first-timers. Learning the basics first is highly recommended

  • Clip Studio Modeler *

  • Adobe Substance 3D *

  • Blender

While Blender is capable of painting on 3D models it can feel very limited if you’re not experienced with that aspect of the program so it goes mostly unused by modders

For adding 3D details (Normal Map):

  • Photoshop + DDS Nvidia Plugin *

  • Photopea

  • Adobe Substance 3D *

  • GIMP

  • Blender

  • Almost any normal Map Generator

Normal map information requires software that can edit and save its different channels (RGBA). Not any program and format can do this. Photoshop itself requires an external Plugin in order to open and save DDS files

In my experience, while alternatives to Adobe programs are valid, they can be a bit of a pain to use when it comes to following guides. If you insist on using other type of software please take a look at this detailed graph first to inform your decision better.

CLASSES

Make Up

Body Skin Edits