
Things to Keep in Mind
Modding can be a fun and rewarding hobby and a great outlet for creativity. Even if it’s just for yourself, being able to modify your characters to see them just how you envision them is very rewarding. It is also a work of love. If you start modding with the only intention to make money you might easily find yourself frustrated, or will eventually realize that good quality mods take a lot of effort and time.
Do what makes your brain tick, put your enjoyment first above popularity or money. As long as you can find the time to sit down and learn, you can make all kinds of things, probably even things you didn’t think yourself capable of. Give it a shot, and be patient. Like with all new things, it takes time and practice.

Difficulty Chart
This chart is very subjective since difficulty might also depend on your own knowledge and experience, but if you have absolutely no knowledge on how modding works in FFXIV or in any other game, this might help you decide where to start or how much time/energy might be required for what you want to make.
Easy / Few steps: These are things that can be achieved with some very basic knowledge of Textools/Penumbra and blender and/or photoshop (or another program of your choice).
Intermediate / Several steps: These require a good grasp of your chosen software and more detailed knowledge of Textools and/or Penumbra. Especially when it comes to textures and colorsets.
Difficult / Many steps: These require knowledge of several programs, a good understanding of many aspects of 3D work (like topology, UV Unwrapping, etc), or it might be something so new in the community (like animations mods) with less information available.
Very Difficult / Lots of Unknown stuff: Since animation mods are still very new to us and we have little information on how they work they require lots of previous knowledge and trial and error, as well as probably previous knowledge on animation and other programs altogether.
Type of Mod | Description | Difficulty |
---|---|---|
Colorset/Texture edits | Changing the color of gear or giving your hair highlights | Easy |
Makeup | Adding a transparent png to your face diffuse | Easy |
Simple editing for (static) weapons / gear / minion | Deleting/Removing parts with Textools or Blender | Easy |
Skin Edits | Making or adding a tattoo | Easy |
Swapping VFX | Changing vfx with the VFX Editor | Easy |
Customizing existing VFX | Changing colors, lighting, sounds, sizing via VFX Editor | Easy | Resizing Clothes/Accesories | Making modded or vanilla items fit certain bodies. *Note that vanilla items can be more challenging to work with than modded ones | Intermediate | Making a mashup | Grabbing different parts of mods or vanilla items to make a new mod | Intermediate | Making a static item (Props/Furniture) | Making something simple in Blender with simple textures | Intermediate | Tweaking or replacing simple animations | VFX and sometimes additional software knowledge necessary | Intermediate | Minor Sculpting changes | Editing a face or a body just enough that it doesn't require reweighting | Intermediate | Creating clothes from scratch | Making the mesh, retopology, texture making, and colorsetting knowledge needed | Difficult | Creating hair scratch | Using hair cards to make hair and making textures | Difficult | Porting assets from other games | Requires a good grasp of how weights and textures work to make the models functional in FFXIV | Difficult | Making complicated and/or animated props | Requires lots of Blender, weights and sometimes animation knowledge | Difficult | Making raw assets compatible with FFXIV | If animated, requires skeleton/weights and textures knowledge | Difficult | Porting Animations | Significant VFX knowledge and other software for ripping and editing animations | Difficult | Completely remade body/face sculpts | Requires advance sculpting skills, and often reweighting and baking textures | Difficult | Making VFX | ??? | Very Difficult | Making animation mods | From scratch?? In this economy?? | Very Difficult |

Textools & Penumbra
While Penumbra is now the main tool for installing mods it is not user-friendly. Some users still prefer Penumbra for making mods, but I would not recommend it for a beginner with zero knowledge. A lot of its features require several steps, and not all of them have documentation that is easy to find.
If you are not familiar with it at all you want to check Reni’s guide to set it up and cover some of the basics.
As of right now, Textols 3.0 is the most flexible and powerful tool for modding. Not only does it cover everything that you need to make a mod, but it can also do it in few steps. Its newest version also includes tools that can help you speed up the process of certain things, like merging two mods together, or moving a mod from a certain head, accessory or gear into another.
If you’re already familiar with previous versions of Textools you might want to read the documentation for the changes in 3.0
Textools101
Textools 3.0 Overview: Menu Tabs
Going over what the different menu tabs are for in Textools 3.0 + Some miscellaneous info about body scaling and what the Modpack Converter does. (Includes Timestamps in the video description)
(Text version not available yet)
Textools 3.0 Models, Materials and Textures Menus Overview
This is the second part of the Textools overview. Mostly showing off where our most important features are and some of the new toys. (Timestamps in the video description)
(Text version not available yet)

Blender 101
While programs like 3DS Max and Maya are considered the best software options for videogame industry standards, Blender has taken over as the main modders’ software since it is free and largely perceived as easier to work with
The following videos were recommended by Meku as some of the best videos to get started if you have zero knowledge.
Some things to note:
* DO NOT* start with the Donnut tutorial. It’s a showcase of Blender’s features and not something helpful for beginners.
* Avoid using version 4.1 of Blender for now, it has some bugs. I recommend 3.6 for compatibility with most guides that already exist.
* Learning any software goes beyond what a FFXIV-specific guide might teach you. Don’t be afraid to look things up and learn your own workflow and favorite features.
Blender 101
The fastest way to learn Blender
A short, meme filled video describing The Fastest way to Learn Blender.
(6 min 34 sec video)
If I started Blender in 2024
This video helps you come up with a game plan for learning Blender
(10 min 50 sec video)
Learn Blender 3D in 20 minutes!
Do this if you've never opened blender before or if you want to get deep into some absolute basics.
(18 min 32 seconds)

Dawntrail Graphical Update
With Dawntrail (7.0) lots of things have changed about modding. As of right now, modders are floundering about trying to learn these changes so they can upgrade old mods and make new better ones.
As a baby sprout a lot of the information about the changes might likely go over your head unless you have knowledge in videogame development, and lots of the old guides have been rendered outdated and even useless in some cases. When looking for guides make sure that they are still accurate or that they are current for 7.0
The classes posted in this site will all be new and include everything you need, but it will require some time to get everything recorded/written down and posted. We have some older, but still useful info and classes in our Discord if you wish to peruse it, or if you want to ask questions about where to start with a specific thing you want to learn. You can find an invite at the end of this page.
As a basic roundown of things that is never a bad time to learn before looking into modding guides or while you’re waiting for new and updated ones:
General usage of popular software like Blender, Photoshop and Substance Painter.
Textures: What is PBR rendering and how does it work?
Game optimization: What is it and why is it important?